Authenticating to games is a long-standing pain point - as a client you can never tell which syntax to use for the character name & password, and a server - well, clients can't log in easily. Been sitting on this problem for a while so I put together a GMCP extension that addresses this: https://wiki.mudlet.org/w/Standards:GMCP_Authentication. The implementation is super simple while leaving room for growth. Have a look at reviewing it, especially if you're a client or a server author. Let's solve a practical problem To get things moving, I also implemented it in Mudlet so we can test it out in practice: https://github.com/Mudlet/Mudlet/pull/7152#issuecomment-1949938375 Vadi Cross-post, um frueh noch mehr Augen auf den neuen Standard zu bekommen. Mehr Details und gesammelte Antworten auch hier in Discord: https://discord.com/channels/283581582550237184/1208320568927985686 Zap*
3 [Rumata: 19. Feb]+1 Re: GMCP Authentication 4 [Zaphob: 19. Feb] - Re: Re: GMCP Authentication